EA Officially Announces Army of Two Sequel
March 13, 2009 by tcgames · Leave a Comment
After all the recent rumors, Electronic Arts has finally made the Army of Two sequel official: Army of Two: The 40th Day is coming this Winter.
The plot for the second entry in the series in summary:
A carefully orchestrated series of mysterious catastrophes is dragging Shanghai to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.
Interestingly, EA’s announcement makes absolutely no mention of the return of the widely-mocked, but heavily promoted weapons customization feature from the first game. I truly hope they haven’t ditched the option to coat an AK-47 in platinum and diamonds — that was like “My Little Pony” with heavy phallic undertones.
The game is scheduled for release on the PlayStation 3, Xbox 360, PC, and PSP platforms.
Image courtesy EA
PC Mods: The Steampunk Frankenstein PC - 8ft Tall And Awesome
February 19, 2009 by tcgames · Leave a Comment
I’ve had some harsh words for lesser Steampunk mods, and with good reason—it’s getting tired, and most examples are massively boring. Not boring: the "Frankenstein Steampunk", an absurdly thorough PC mod built by Dana Mattocks.
The first thing you notice about this mod is its size—it’s 8 feet tall, and weighs over 400 pounds. The project apparently took a year to complete, and it shows. No opportunity for modification is passed up, with everything from the power button (a discreet brass valve) to the air intake (an old church floor vent) gets a neo-Victorian overhaul. While it looks like a wooden mainframe, its guts are pure high-end gaming. The dual Nvidia 8800 GTX system is watercooled throughout, keeping noise to a minimum.
This is Steampunk done right—as actual art, not as a fashion statement. Click through to Dana’s full Flickr set to see the Frankenstein in all its glorious detail. [Dana Mattocks]
New Battlefield 1943 Details: Three Classes, Regenerating Health and Unlimited Ammo
February 6, 2009 by tcgames · Leave a Comment
Earlier this week, developer DICE revealed that it was readying Battlefield 1943, a download-only Battlefield 1942 sequel, for PC, PS3 and Xbox 360 this summer.
Now, Kotaku’s had the chance to actually play the game, bringing to light some of the changes that the latest entry has undergone to make it more pick up and play friendly.
Priced somewhere between $15 and $20, the game will pack three classes: Infantry, Riflemen, and Scout. DICE wanted to make sure that players could fight in any situation regardless of the chosen class, so each has weapons that can take down a tank.
The 24-player game will also grant players unlimited ammunition, as well as automatically regenerating health. While these steps are being taken to ensure that the game has wide appeal, they also remove the team-centric strategy of past titles.
Destructible environments, now possible through the use of the Frostbite engine, should be similar in "destruction depth" to those of Battlefield: Bad Company, according to associate producer Gordon Van Dyke. And while the game will only ship with three maps, Dyke suggests that more maps could arrive depending on player feedback.
Source: ShackNews.com
Live the dream with Commander in Chief: The Game
January 20, 2009 by tcgames · Leave a Comment
As we watch the stirring coverage on all the networks of this momentous day in our nation’s history, we can’t help but think: Isn’t there some way we could be experiencing some of this in a video game, shielding us from any sort of actual connection to the events or our fellow man?
Developer Eversim and publisher IGS have you covered with Commander-in-Chief, a game that lets you live the adventure of balancing the international geo-political landscape. And when you read that one of the key selling points is “current data on 400 key factors provided by 50 international organizations including the United Nations, G7, NATO, NAFTA, OPEC,” we’re sure that you, like us, won’t be able to get your wallet out fast enough.
Live the dream with Commander in Chief: The Game originally appeared on Joystiq on Tue, 20 Jan 2009 11:23:00 EST. Please see our terms for use of feeds.
Source: Joystiq.com



