The Serenity RPG Expands With ‘Big Damn Heroes Handbook’
October 1, 2009 by tcgames · Leave a Comment
Big damn heroes. That’s you and your crew. Don’t matter where you are in the ‘Verse or how you aim to pay for those Fruity Oaty bars. Could be you’re flyin’ a ship held together by spit and duct tape, haulin’ cargo that the Feds would consider a mite questionable. Could be you’re flyin’ a Piao Leong cruiser, doin’ righteous work for the Alliance. you and yours are Big Damn Heroes and, as such, you need a Big Damn Heroes Handbook.
Which, as it happens, is what you’re holdin’. In this book, a partner to the Serenity Role Playing Game, you’ll find new Traits such as Ain’t Got Time to Bleed and Glory Hound. There’s expanded and clarified rules for character and ship combat. More information on Chinese culture in the ‘Verse, including the Tongs and new Chao Ji Chinese phrases and proper names. And you say you want to a little business with your old buddy, Badger? You’ll find his description and game stats, along with a host of other NPCs—some friendly, some not so much.
No Power in the ‘Verse Can Stop You
The original Serenity Role Playing Game has sold more than 25,000 copies in print and has continued to draw in more fans to gaming with the Cortex System rules for over three years. The fans are eager for more options they can bring to the game table. Now we have the answer for them. Read more
Hammer’s Slammers For The ‘Traveller’ Roleplaying Game
July 13, 2009 by tcgames · Leave a Comment
Ok, folks. I have a love-hate relationship with Hammer’s Slammers. I’ve read the books. I’ve played the board game. I just think that it’s in the category of “I almost like it”. I love the concept of a futuristic mercenary unit that goes around the galaxy, kicking all sorts of ass. It seemed to miss the mark for me as a story idea though and here’s where I can actually say “This is so cool!”. A roleplaying supplement!
Now you can take the “idea” of Hammer’s Slammers and produce whatever story-driven ideas you can think of yourself and put them into play…
Based on the novels and short stories of David Drake, Hammers Slammers is a brand new setting for the Traveller roleplaying game. Players will take the part of tank crews and specialists within the best known and most capable mercenary unit in the galaxy!
This full colour hardback is packed full of the history of the Slammers, the weapons, vehicles and tactics they use, new careers - all rounded off by a series of missions to get you started. With all vehicles created using the Traveller Vehicle Creation System, this book is guaranteed to be fully compatible with every other Traveller book, allowing you to mix and match supplements as you desire!
The Hammer’s Slammers RPG supplement for the Traveller system is available as a digital download from DriveThruStuff.com
Warhammer Fantasy RPG Pen & Paper Available In Digital Form
June 26, 2009 by tcgames · Leave a Comment
The Warhammer Fantasy Roleplay Core Rulebook is available now in digital form exclusively through DriveThruStuff.com.
In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face.
You’ll probably die alone in some festering hellhole, but maybe, just maybe, you’ll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate’s rewards.
Warhammer Fantasy Roleplay is a complete game. All you need to play is in this book, some dice, and a group of friends. Inside these covers you’ll find:
• A quick system for character creation. You can make a character in less than half an hour and jump right into the game.
• A simple yet robust set of rules that let you handle everything from social interaction to Chaos mutations.
• A unique career-based system of character advancement and over 100 careers - from Assassin and Bone Picker to Troll Slayer and Zealot.
• Complete rules for magic, cover both Arcane and Divine Orders and over 175 spells. Power can be had, but beware Tzeentch’s Curse!
• Details on the Empire and the Old World, from the social order to religion and belief.
• A complete introductory adventure, Through the Drakwald.
• A new short story by renowned Gaunt’s Ghosts author Dan Abnett.
Game Geeks Celebrates 100th Episode
May 14, 2009 by tcgames · Leave a Comment
Kurt Wiegel at Game Geeks, along with PugknowsPro has released the 100th episode of its Pen & Paper RPG review series. The episode is a recap of the last 49 episodes done up to this date. If you are into pen & paper RPGs, then this series is a must watch for its coverage of various RPGs from different companies.
Watching the Game Geeks videos introduced me to several RPGs that are now on my shelf, including Buffy The Vampire Slayer Revised Corebook, Angel Corebook Role Playing Game
, Basic Roleplaying: The Chaosium d100 system
, All Flesh Must Be Eaten: Revised Edition
, The Savage World of Solomon Kane
, Savage Worlds Explorers Edition
, and more.
Kurt gives short, quick reviews that are designed to give you an overview of what the product entails. He doesn’t go into too much detail, and his reviews are usually between five and eight minutes which seems to be just the right amount of time to show you the game, what he likes about it, and why he recommends it.
Below is the 100th episode, and you can watch all of the episodes at pugknowspro’s YouTube page. Read more
Dungeons & Dragons 4th Edition Roleplaying Game Starter Set
For those of you that have been curious about Dungeons & Dragons 4th Edition but have not had the opportunity to try it out or have been unwilling to fork over your hard earned cash for the core books, Wizards of the Coast has published a starter set to give the system a try before you commit to anything.
Dungeons & Dragons 4th Edition has become a monster in its own right, with several supplements already out (and more being released all the time), so it’s no surprise that for someone new to the hobby, or to 4th Edition, it can be very intimidating.
So here’s a product that, for a few dollars, can give someone a really good idea if Dungeons & Dragons 4th Edition is the system for them.
Dungeons & Dragons Roleplaying Game Starter Set (D&D Introductory Game)
The set includes:
16 Page Quick Start Rules Booklet
64 Page Dungeon Masters Book
3 Sheets Of Double Sided Dungeon Tiles
50 Tokens (Representing Characters & Monsters)
6 Dice
The only thing that seems to be missing are some minis…
The D&D Roleplaying Game Starter Set introduces the complex world of D&D play to new fans in simple, easy-to-understand ways while retaining the fantastic inspiration of the full game experience.
This product includes an introductory version of the 4th Edition rules, dice, map tiles, and an adventure to get starting playing right away! Read more
Winterweir For Savage Worlds Available For Pre-Order
April 21, 2009 by tcgames · Leave a Comment
Savage Worlds pen & paper RPG is such a great system that many companies are pumping out world settings, supplements, and adventures for the role playing core rules.
Phipps Studios has one such product up for pre-order and it looks to be just as good as everything else that’s come out for Savage Worlds so far.
Where the clang of steel rings loudly and the blood of men flows freely.”
The land of Winterweir is a cold and unforgiving nation in the world of Teth-Ammon. A world that is constantly besieged by dark and nightmarish things from the Netherdeep and Far Chaos. A world where racial tensions run deep between the various peoples. A world where there is no obvious good and many accepted evils. It is a world desperately needing heroes, or at least people willing to kill the darkness.
Winterweir is a the first in a series of setting books for the world of Teth-Ammon. A campaign starter that provides an overview of the world and its many political conundrums. It gives all the information necessary to run a Dark Fantasy campaign in a world of horrors gone wild.
Winterweir contains:
A host of new Edges and Hindrances. New Racial Templates for characters. A guide to new magical powers and how to create them. A number of new nations to adventure in. The History of Teth-Ammon. An Antagonists section with a selection of pregenerated villains for Narrators to use. A storytelling guide for the setting. New Rules for Savage Worlds. New Equipment for Savage Worlds. A adventure generator for Savage Worlds.
- Expected approximately April 2009
Daring Tales Of Adventure #11 For Savage Worlds Available Now
April 20, 2009 by tcgames · Leave a Comment
Daring Tales of Adventure #11: The Hands of Kali
BEWARE THE HANDS OF KALI!
It’s time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.
A young maharaja with an eye for the ladies, devious deathtraps, wild bandits, rampaging elephants, hungry tigers, and deadly Thuggee cultists guarantee a thrilling ride across the subcontinent! Can the heroes save the British Empire from a major embarrassment, or will the Hands of Kali prevail?
Find out in the 11th adventure in Triple Ace Game’s popular Daring Tales of Adventure line.
Author: Paul Wiggy Wade-Williams
Page count: 24
Tech Note: Active Ebookâ„¢ Some of the features of this ebook require Adobe Javascript. Please use Adobe Reader
A copy of Savage Worlds Explorers Edition is required to use this adventure.
Zombie RPG Coming In A ‘Savage Worlds’ Licensed Product
April 10, 2009 by tcgames · Leave a Comment
I’m always looking for new Savage Worlds products on the horizon, and here’s one with zombies….how can you go wrong with zombies? There’s no artwork to look at yet, but if it’s a Savage Worlds setting (with zombies), then it’s sure to please.
Day 108: Its quiet now. I hate the quiet, makes it too easy to think about what I’ve lost. The last of our food supplies were used up last night. We have no choice but to attempt another scavenger mission. We lost 4 people the last time we did that. I keep thinking back to the beginning, back to when things were normal and life was good. None of us had a clue. The reports began sporadically, here and there on the net. We thought they were a joke or some kind of cheap advertisement for something. We were wrong. Zombies are real.
War of the Dead is Daring Entertainment’s game of zombie horror that sends the world into an apocalypse. The virus begins slowly in isolated areas but spreads quickly. Panic takes over, people go mad and nations fall. The Dead have risen and the world is in shambles. The threat of the Dead and the risk of infection are horrible, but often pale in comparison to the acts of your fellow man. Outside of the survivor “Kingdoms”, anarchy and degeneracy rule, and sometimes the “Kingdoms” are worse. Ruins are everywhere, infested with the walking dead and the dead are evolving. Then there are the rumors rumors of creatures worse than the zombies. You have to ask yourself: what will you do to survive?
War of the Dead focuses not only on surviving against zombie hordes, but surviving and thriving among your fellow man in a world gone mad. The game will reach new levels of interactivity using both PDF and online resources to immerse players in the world unlike anything before.
The War is coming in late 2009.
Source
R.I.P. Dave Arneson, 1947-2009
Dave Arneson, co-creator with Gary Gygax of Dungeons and Dragons, passed away last night in the company of his family. Arneson and Gygax both designed games before Dungeons and Dragons (Chainmail in the case of Gygax and Blackmoor in the case of Arneson), but put their talents together in the early 70s to create the first Dungeons and Dragons game, which was released by TSR in 1974.
Arneson filed the first of five lawsuits against TSR in 1979, eventually resulting in being credited as the co-creator of Dungeons and Dragons. Arneson also ran his own company, Adventure Games, for a time. He returned to TSR in the mid-80s and produced a series of Blackmoor modules.
In his later years, Arneson worked in the computer industry and taught.
Arneson was preceded in death by Gygax, who passed away last year
Dave Arneson Hospitalized, Resting Comfortably
April 8, 2009 by tcgames · Leave a Comment
Dave Arneson, the co-creator of Dungeons & Dragons, has been hospitalized due to an ongoing illness.
Here is a note from Dave’s family…
“As of this writing, Dave is still with us. We have moved him into a facility where we can focus on keeping him comfortable. We have been and will continue to watch the forums and blogs and are passing along everyone’s thoughts and prayers. Right now our focus is on getting Dave into the best possible position to maintain his comfort and his dignity. We will update the community as we can. We want to thank everyone for your thoughts and prayers and ask that you continue to send Dave your support in whatever form that means to you.”
You can learn more about Dave Arneson at his Wikipedia page HERE


