Team Fortress 2 To Add Crafting System Soon?

December 17, 2009 by tcgames · Leave a Comment 

Team Fortress 2 no longer content with just destroying things

How often have you wanted your fast-paced online shooters to include some aspect from MMOs, such as epic mounts, complicated hotbars for all your skills, or monthly subscription fees? Well, none of those things are coming to Team Fortress 2…yet. Instead, it seems like Valve is testing the waters by adding crafting to the game. Yes, crafting.

In case you think I’m making this up, let me assure you I’m not that imaginative. Here, I’ll let Valve explain it.

Introducing Team Fortress 2’s new Crafting system. Say goodbye to those enjoyable evenings spent complaining on the forums about which item in your inventory was the most useless, spraying anti-Australian racist hate speech all over Robin Walker, his lovely wife, and his beautiful children. EVERYTHING in your inventory now contributes towards something you actually WANT, and can build YOURSELF! If you’re super clever, you’ll even be able to craft new items before others can earn them the old fashioned way.

Bear hide gathering, forlorn LFG’s in the chat text, and gold farming can’t be far behind.

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Left 4 Dead 2 Multiplayer Demo On Its Way, Pre-Order Bonus

July 6, 2009 by tcgames · Leave a Comment 

Doug Lombardi has told Joystiq that a multiplayer demo for Valve’s Left 4 Dead 2 is planned for both the Xbox 360 and PC. According to Valve’s PR guru, users who pre-order the upcoming zombie survival title at "participating retailers or [via] Steam" will gain "advanced access to the demo," which will eventually land on both platforms for all users prior to the game’s November 17 launch.

Speaking with OXM at a recent London preview event, Lombardi discussed the strength of Left 4 Dead’s "word of mouth," which has presumably fueled the need for a demo to the sequel. With groups calling for a boycott of Left 4 Dead 2 due to lack of content support for the original title, a demo may be the best way for Valve to prove why it believes its sequel warrants a full price tag. Although, strong pre-order numbers tell us the game is already on pace to decimate sales charts like a zombie tank.

Gallery: Left 4 Dead 2

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Valve Won’t Develop For PS3 Because It’s “Too hard”

June 10, 2009 by tcgames · Leave a Comment 

valvee

Homer Simpson once said, “You tried your best and failed miserably. The lesson is: never try.” Valve must take that second part—“never try”—pretty seriously, since it told some dude at E3 that it has no interest in developing for the PS3. Reason being? It’s too hard. Fair enough.

The full quote, straight from a Valve dev on the E3 show floor:

The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn’t come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun.

Sounds reasonable to me. If Valve can sustain itself developing only for the PC and Xbox 360, why should it knock itself out trying to figure out how to develop for the PS3? It quite literally is not worth the effort.

It’s not my business to tell Valve what to do with its resources, said with an eye toward the ongoing “controversy” regarding Left 4 Dead 2.

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Valve Updates Team Fortress 2, Community Responds

May 26, 2009 by tcgames · Leave a Comment 

When Valve introduced the first four class updates to Team Fortress 2, an achievement system was used to help unlock new weapons and items. According to Valve, that system did not work as intended. In the end, instead of playing the game toward fun and rewarding goals, hardcore players would grind achievements to unlock the game’s latest weaponry. At the time, users complained the achievement system was changing the landscape of Team Fortress 2’s online community — mostly because some of the achievements were so difficult to acquire regularly.

In response, Valve has changed the new weapon system with the latest update (Spy & Sniper). In the new system, Team Fortress 2 utilizes Valve’s Steam Cloud, automatically rewarding players new weaponry and items previously only attainable through completing achievement related tasks.

According to Valve, the new system is designed to reward gamers based on how long they play Team Fortress 2. Play more, get more. But according to the game’s forums — and multiple emails to Joystiq — some players are unhappy with the changes.

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Valve Sues Activision Over 2002 Royalty Dispute

May 1, 2009 by tcgames · Leave a Comment 

GamePolitics reports that a 2002 lawsuit between Valve and Sierra regarding royalties is getting ugly. Activision — which inherited the suit when it absorbed Sierra in 2008 — was to pay Valve $2,391,932, as determined by an arbitration agreed to by both parties. Activison later challenged the award, saying that Valve was overpaid by $424,136.

Valve claims that the complaint was not officially submitted to the “contractually agreed audit and dispute process” and states that the auditor thus refused to consider it. So, what did Activision do? It paid $1,967,796. Yup, that’s exactly $424,136 less than the awarded amount. Furthermore, Activision stated it would sue Valve if the company attempted to have the court confirm the total payment due.

Undaunted, Valve is now asking that the court award it the deficient payment and officially close the arbitration process, thus barring Activision from attempting to re-open it. More legal fireworks, it would seem, are about to ensue.

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Left 4 Dead Hits 2.5 Million Units Sold at Retail

March 26, 2009 by tcgames · Leave a Comment 

Valve’s cooperative zombie shooter Left 4 Dead has now sold over 2.5 million copies since its November debut, project lead Michael Booth revealed today.

The update came as part of Booth’s GDC presentation on the game.

That tally includes both the PC and Xbox 360 releases, but does not include sales from Valve’s digital distribution platform Steam. The company has a long-standing policy of not revealing Steam sales figures, though a recent discount saw sales jump 3000%.

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Left 4 Dead sales increased by 3000% During Steam Sale

February 20, 2009 by tcgames · 1 Comment 

Left 4 Dead saw a 3000% increase in sales during its Steam sale last weekend. Valve’s Gabe Newell revealed the stunning figure during his DICE keynote, in which he also announced the digital distribution service saw its customer base increase 1600% that same weekend. G4 noted that the Valve overlord believes those figures broke the game’s launch sales.

Steam has certainly been experimenting with numerous sales lately. Valve has even hired an experimental psychologist to maximize buzz and marketing around the online retail sales. Wait, now Valve doesn’t just want our wallets, they want our braaaaaaains too? Taking the whole zombie thing a little seriously, perhaps?

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Team Fortress 2 - Meet The Sniper Video

June 27, 2008 by tcgames · Leave a Comment 

All of these videos from the team that brought you Team Fortress 2 are hilarious. I love how they put a unique personality into each one of the characters. Here’s the latest video in the series entitled ‘Meet The Sniper’